Make sure your Tribes server is located in c:/Dynamix/Tribes
Place the ultra_competition folder in your c:/Dynamix/Tribes dir.
Place the shortcut "Start Server" to your Desktop.
Extract the maps into your c:/Dynamix/Tribes/base/missions folder and replace all.

Thats it !!
Thug


GW Update 07/07/2001

We kinda wanted to hurry up the release, and I forgot to put in a readme on how to config the new features. If you want to change the defaults, set these variables in your server config. 

Default Loaded "Mod": 
$Server::Mod=#; 
Where # is 
1 - League 2.0 (default) 
2 - Stealth 
3 - Notor 
4 - VX4a 

Auto Teams: 
$Server::AutoTeams="true"; 
This balances teams when a map is won by more than 2 points. You've probably seen it on Jim's servers, this is the newest version. It is off by default and always off in tourney mode. 
Also, If you have AutoTeams on, for best results you should set: 
$Server::WarmupTime=20; 
$ultra_renegades::fairteams="true"; 

Anti Turtle: 
$Server::AntiTurtle="true"; 
This is not the height limit. This is the "cappable time" limit that I posted about on the old boards. It is always on for tourney mode, but this sets it on in FFA too. 

Match Admin: 
$Server::MatchAdminPassword="pw"; 
This sets the pw for "Match Admin" if you want to give out a separate pw to refs or whoever. They can change mod, maps, teams, kick, etc but not mess with any of the ixadmin lockout stuff. This replaces public admin. It is accessed the same way as super admin 
sad("pw"); 

Redline & Greenline: 
$Server::Redline="blah"; 
$Server::Greenline="blah"; 
This is just a little thing I added incase you have something important to say to players when they join. Most ignore the MOTD. This prints the message in the chat when a player joins. You can set one or both if you want. 

I may have forgot stuff... 
